This season Spend Christmas at the cabin in Last Christmas

Independent narrative games

Stories with more than one way through.

Handcrafted point and click adventures built around curiosity, mystery, and the belief that there is rarely only one solution to a problem.

Hand drawn worlds · Human made stories

Featured games

Small games. Long shadows.

Atmospheric adventures for players who like to look closer, ask questions, and discover what is hiding just outside the frame.

Last Christmas game cover showing Frankie outside a snow-covered cabin
Released · 2023

Last Christmas

A short, dark point and click adventure. Help Frankie prepare the perfect Christmas at a remote mountain cabin, but beware: the festive cheer is hiding something far more sinister.

GDWC 2022 finalist (jam version): Game Jam Game of the Year & Fan Choice Game Jam Game of the Year

  • 30 to 60 minutes
  • 4 endings
  • 24 achievements
  • 7 languages

Content note: contains mature themes and imagery that may not be appropriate for all audiences.

Coming soon

What we're making next.

  • In development
  • Hidden object

1066 With Knobs On

Professor Garnett counted 93 penises on the Bayeux Tapestry. Dr. Monk says there are 94. Now it is your turn: pan and zoom along all seventy metres, count every one you see and share your verdict, then follow the story of 1066 scene by scene.

  • The People's Count
  • All 70 metres of the real tapestry
  • 14 chapters, 58 scenes

Contains medieval anatomy. Viewer discretion advised.

Polytely Games logo

Why Polytely?

There is rarely only one solution.

Our name reflects a philosophy: multiple paths can lead to the same destination. Through games, experiments, and interactive stories, we explore that idea through curiosity, discovery, and creative problem solving.

Every project is another step toward experiences that embrace multiple perspectives, multiple approaches, and multiple solutions.

Curiosity Reward the player who looks twice.
Atmosphere Build worlds that linger after play.
Possibility Leave room for another way forward.

Stay in the story

Come find the next clue.

Follow development, play our smaller experiments, share your theories, or just say hello. The door is open.

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